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The Weirdest Official Doom Game Is Now Playable on Windows

The Weirdest Official Doom Game Is Now Playable on Windows

GEC.inc, a small collective of developers, has freed the surprisingly fun Doom RPG from a pre-iPhone world.

THE CREATORS OF the Doom series have presented plenty of official and unofficial historical retrospectives, but these often leave out the weirdest official Doom game ever made: Doom RPG. Even Id Software's official "Year of Doom" museum at E3 2019 left this 2005 game unchronicled. That's a shame, because it was a phenomenal example of Id once again proving itself a master of technically impressive gaming on a power-limited platform. And platforms don't get more limited on a power or compatibility basis than the preiPhone wave of candy bar handsets, which Doom RPG has been locked to since its original mid-'00s launch. You may think that "turn-based Doom" sounds weird, but Doom RPG stood out as a clever and fun series twist to the first-person-shooter formula.

Ars Technica This story originally appeared on Ars Technica, a trusted source for technology news, tech policy analysis, reviews, and more. Ars is owned by WIRED's parent company, Condé Nast.

Its abandonment to ancient phones has changed thanks to the reverse-engineering efforts of GEC.inc, a Costa Rica–based collective of at least three developers. On June 29, the group released a Windows port of the game based on their work on the original game's BREW version (a Qualcomm-developed API meant for its wave of mobile phones from 2001 and beyond). Time for T9 GEC.inc's freely downloadable Windows port has no copyrighted assets and won't work without the game's original files. (The same typically goes for other major community efforts that revolve around the reverse engineering of classic games.) That's where this whole thing gets tricky, as legitimate access to the game in 2022 is incredibly unlikely. Access requires owning a compatible mid-'00s phone on which the game was purchased, likely via an ancient game-sales marketplace that no longer exists, then extracting the game's original files from that phone—and that's assuming its original hardware is functioning and hasn't been damaged by, say, a slowly expanding lithium-ion battery. Id Software has never rereleased the game outside of its original platforms (BREW, J2ME), arguably because EA Mobile got a stake in the game after acquiring original publisher Jamdat Mobile game after acquiring original publisher Jamdat Mobile.

Whether you're among the very few to have a preserved, working phone with a purchased copy of the game's BREW port or you figure out another way to somehow access Doom RPG, you can dump the original game's data into GEC.inc's custom assettranslation executable. Ars Technica can confirm that this process is painless and leads to near-instant gameplay on Windows.

The port's interface is admittedly barebones, made up of menus that require a keyboard to pick through, and its incompatibility with mice and touchpads is startling at first. It's a hard crash back to the early '00s to remember that, yes, this game was designed for T9 button arrays by default. Thankfully, the port plays nicely enough with Windows to make it easy to bind an Xinput gamepad via its default menus if you prefer a gamepad (or something like Steam Deck) over the usual WASD options. Doom RPG was certainly not the first turn-based 3D dungeon crawler, and it follows in the footsteps of '80s RPG series like Wizardry—instead of swords and sorcery, this game fills your adventuring backpack with axes and shotguns. Enemy encounters take place one "action" at a time, and after you either take a single step or use a single weapon or item, every foe in the room does the same. (Turning a different cardinal direction or swapping weapons counts as a free action.) All activity happens on a four-direction grid, and it can be tricky to position your hero ("Doomguy") to, say, target a boss monster in a crowded room or shoot at a distant explosive barrel and harm multiple foes at once. Doom RPG's biggest strength is its battle encounters. These reward players who move and battle carefully while keeping an eye out for hidden rooms and secrets, which you'll need to plunder to beef up your character's RPG-like stats and survive deeper dungeon dives. And the series' original 1990s aesthetic translates well to the small pixel counts of early color mobile phones. Doom RPG's classic, beefy demons explode in satisfying fashion.

Doom RPG's emphasis on dialogue and world-building may seem weird to some Doom fans, but remember, this game launched one year after the plot-filled Doom 3. In good news, Doom RPG's inclusion of NPCs and text-filled terminals feels more like classic Fallout than the unwieldy Doom 3, usually thanks to its sense of humor. The game encourages players to talk to fellow space marines at a peaceful outpost multiple times to reveal useful hints, and Doom RPG gets downright funny when it allows you to pester your military colleagues in this way The same goes for when it allows you to pester your military colleagues in this way. The same goes for clicking through emails on terminals. Doom RPG's silly email threads even make metanarrative strides like referencing the Doom series as something these marines played 100 years earlier. When Will It Work on Modern Phones? It's not necessarily an ideal game to unwind with on the couch, due to its phonefriendly design. Doom RPG feels better suited for killing time on a bus or during downtime at the office in those moments when you can safely knock out a few hundred turns of combat and dungeon diving within the comforting, aesthetically pleasing world of pixelated Doom environments—all in a game that's easily interruptible when you need to return back to Earth from Mars. As of press time, GEC.inc's devs had not announced plans to port their project to either bespoke smartphone apps or a web-based platform, and the current build requires 64bit Windows to work. For now, the project's source code isn't immediately visible in lead dev Erick Vásquez García's Github profile, though his repositories include plenty of other reverse engineering efforts, which suggests his work on Doom RPG could follow before long. Enterprising fans can at least take this Windows version and dump it into a Steam library, then use that service's Remote Play features to stream from a PC to a smartphone. That slightly cumbersome process is the closest we've had to a native version of Doom RPG on phones in nearly 20 years.

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By signing up you agree to our User Agreement and Privacy Policy & Cookie Statement This game's successor, Doom II RPG, was designed with iOS in mind, and it's still on sale on Apple's App Store for the low price of 99 cents. Sadly, development on that game's iOS build has been abandoned; you'll need an older iOS device and older OS version to play it. That access limitation could one day lead the Doom community to hack away at its engine, which is a wholly different one than Id used in Doom RPG. If you'd like to learn more about Doom RPG and its successors, all published by Id Software, I highly recommend a recent Stop Skeletons From Fighting video, as produced by Seattle-area game researchers Derek Alexander and Grace Kramer (embedded below). In particular, it casts a light on the series' origins stemming from Katherine Anna Kang, an Id Software producer and designer who had worked on Quake II and Quake III. The machinima-focused production company she founded in the year 2000 wound up leading development on Id Software's subsequent turn-based RPGs.

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